Capture the Flag (CTF) is a team-based multiplayer game mode featured in every Modern Combat game since Modern Combat 2: Black Pegasus.
Players are divided into 2 teams, with the objective being to capture the opposing team's flag and return it to your base. The first team which meets the flag capture limit, or which captures the most flags within the time limit wins the match. The location of the enemy's flag will be always visible on the mini-map.
Players can pick up an enemy flag by touching it. After picking up the enemy flag, a player must bring it back to their own team's flag stand in order to score 1 point - however they can only bring back to their stand provided that their own flag is still there (meaning that if an enemy player is holding their team's flag flag, it must be recovered first).
Flags stolen by enemy players can be recovered by dispatching the enemy player and touching the flag after it has been dropped - at which point it will instantly appear back at the base of the player's team. If a player is carrying an opponent's flag, their location will be marked on-screen for all enemy players (but not on the mini-map).
Modern Combat 2: Black Pegasus[]
Modern Combat 2: Black Pegasus is the first game in the series to feature Capture the Flag. It is one of the two more strategic game modes; the other being Defuse the Bomb.
See also[]
Multiplayer of Modern Combat 2: Black Pegasus | |||
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Maps | Jungle • Temple • Facility • Avalanche • Warehouse
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Modes | Battle • Team Battle • Capture The Flag • Defuse the Bomb | ||
Skills | +50% Max Ammo • +15% Reload Speed • -20% Recoil • +10% Movement Speed • +25% Accuracy • +25% Health Regen. • +10% Max Health • +20% Pistols Damage • +20% Assaults Damage • +20% Shotguns Damage • +20% SMGs Damage • +20% LMGs Damage • +20% Snipers Damage |
Modern Combat 3: Fallen Nation[]
Battle | Team Battle | Capture the Flag | Manhunt | Team Manhunt | Zone Control | Destruction | Bomb Squad |
In Fallen Nation, the host of the match has further match customization options, such as whether or not the teams are auto-balanced, or whether or not the player can unlock Military Support from killstreaks.
Rewards[]
Action | Reward |
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Stopped enemy | 50 XP |
Flag secured | 50 XP |
Score | 500 XP |
See also[]
Multiplayer of Modern Combat 3: Fallen Nation | |
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Maps | Alert • Backup • Countdown • Divide • Rapture • Recon • Scramble • Warehouse |
Modes | Battle • Team Battle • Capture The Flag • Manhunt • Team Manhunt • Zone Control • Destruction • Bomb Squad |
Equipment | Shield • Stabilizer • Ammo Belt • C4 Explosive • Sensor • Radar Jammer • Mine • Camouflage • Armor |
Skills | Stealth • Privilege • Gun Expert • Natural Born Soldier • Athlete • Anatomy Scientist • Field Specialist • Demolition Expert • One More Thing |
Military Support | Sattelite Scan • Airstrike • Turret Deployement • Helicopter Support • Bomber Support • Nuclear Missle |
Modern Combat 4: Zero Hour[]
Battle | Team Battle | Capture the Flag | Manhunt | VIP | Zone Control | Warfare | Destruction | Bomb Squad | Barebone |
Capture the Flag in Modern Combat 4: Zero Hour is effectively the same as in MC3.
See also[]
Multiplayer of Modern Combat 4: Zero Hour | |
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Maps | Paradise • Blockbuster • Alert • Legion • Dog Days • Landfall • Overtime • Extraction • Backfire • Congress • Fracture |
Modes | Battle • Team Battle • Capture the Flag • Manhunt • VIP • Zone Control • Warfare • Destruction • Bomb Squad • Barebone |
Specializations | Intervention • Front Line • Support • Stealth • Demolition |
Military Support | Recon Aircraft • Advanced Recon • Auto-Turret • Airstrike • Ground Drone • Hover Drone • Artillery • EMP Strike • Bomber |
Modern Combat 5: Blackout[]
Capture the Flag in Modern Combat 5: Blackout follows the same conventional rules as in previous titles. Teams must capture as many flags from the opposing team as possible within a 7 minute time limit. The team which has capture the most flags at the end of the time limit, or the first team to capture a total of 3 flags wins the match. Military Support and team auto-balance are in effect in this mode.
If both teams' score is tied at the end of the time limit, the match enters Sudden Death - in which both teams battle each other without any player respawns (meaning that death is permanent for a player). The first team which captures 1 flag from the opposing team, or which eliminates all opposing players wins the match.
See also[]
Multiplayer of Modern Combat 5: Blackout | |
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Maps | Streets • Rooftops • Construction Site • Canals • Scramble • Vantage • Conversion • Museum • Overtime • Showdown • Abandoned Site |
Modes | Free-For-All • Team Battle • Capture the Flag • Zone Control • VIP • Rush • Cargo • Duel • Boosted Events • Non-ranked match • Squad Battle • Pro Tournament |
Tournaments | Go4 Cups hosted by ESL |
Soldier Classes | Assault • Heavy • Recon • Sniper • Support • Bounty Hunter • Sapper • X1-Morph • Kommander • Marauder |
Military Support | Recon Aircraft • Auto-Turret • EMP Strike | Scout Drone • Airstrike • Bomber |