Credits are a form of in-game currency in every game since Modern Combat 3: Fallen Nation. 50k credit
Modern Combat 3: Fallen Nation[edit | edit source]
Credits are seperated into local play (blue credits) and online play (yellow credits). Blue credits can be used to upgrade weapons or items in he campaign (permanently) or to unlock things in local multiplayer.
Modern Combat 4: Zero Hour[edit | edit source]
Credits can be used for in-game purchases in both single player and multiplayer in Zero Hour.
Modern Combat 5: Blackout[edit | edit source]
In Modern Combat 5: Blackout, Credits can be purchased in fixed amounts with real-world currency, as well as acquired by completing campaign missions, multiplayer matches, and Activities. Credits can be used for premium purchases, such as Supply Packs and Power User status, and weapon and armor rentals.
Players can also wager Credits against other players in Duel mode, with the winner of the match taking it all.
|Modern Combat 5: Blackout game mechanics|
|Currencies||Credits • Diamond Dust • Gear Tokens • Skill Points • Energy • Pro Tickets|
|Ranking systems||League Rating • XP • Weapon Score • VIP level|
|Purchases||Supply Packs • Blueprints • Black Market • Consumables • Boosters • Power User|
|Gameplay mechanics||Activities • Armory • Bullet Control • Controls • Dog tag • Melee • Military Support • Non-ranked match • Radar • Soldier classes • Suppressors (silencers) • Weapon statistics • Weapon upgrades • Skills • Squads|
|Equipment||Weapons • Grenades • Attachments • Armor • Armor Cores • Weapon and Armor camos|