The Dread Eye is a Prestige sniper rifle of the Sniper class in Modern Combat 5: Blackout. It was added in Update XII.

Modern Combat 5: Blackout Edit

ASIX‑338   Norbok‑38   Aresk‑07   Rod‑94   E24 SASR   IMP‑S   BSW 77   Dread Eye   Vice    
The Dread Eye fires tracer rounds coated in special polymers, allowing them to ricochet off of solid objects, if the user is patient enough to wait through a complete charging.
Dread Eye
Dread Eye
TypeSniper Rifle
DamageVery High (default); Extremely High (when fully charged); High (when hip-firing)
Rate of fireModerate
RangeVery High
AccuracyVery High (charged shots have "travel-time" and do not instantly hit target within crosshairs after firing)
Fire modeSemi-automatic
TierT8 Prestige
MC5-Dread Eye-hud

The Dread Eye is a rather unique semi-automatic sniper rifle with a "charging" mechanism. The weapon features a solid rate of fire and very high damage for a semi-automatic sniper rifle, capable of killing most opponents in a single shot to the torso when ADS.

When the player is ADS, the weapon will begin to charge up - when fully charged, the Dread Eye's bullets will ricochet off of solid objects 2 time-per-shot; this makes for an effective technique for firing around corners or into cramped areas where the bullet has a good chance of ricocheting and hitting a target out of one's line of sight. However, charged shots travel slower than normal bullets (an effect similar that of weapons such as the ERG 10 and SPEC-38A). The charging time will also determine the damage of a bullet, as when rapid firing, the target can still usually survive a shot to the limbs. Ricocheting or charged bullets have the highest and most massive damage.

Hipfire only deducts 90 points of health, meaning 2 shots while hipfiring is required to kill an opponent. Quickscoping can be an effective way of ensuring one-shot kills in close range combat. Charged shots have the ability to pierce through enemies, with the ability to kill two birds with one stone. Each shot almost guarantees a one shot kill. The shots are quick there is almost no delay in the projectiles, so this should not be a worry.

  • Very high damage
  • Maximum armor penetration
  • High range
  • Solid hip fire
  • Special ricochet mechanic
  • Bullet damage increases proportionally to the weapon's charge
  • Fully charged shots can penetrate multiple targets
  • Inability to equip muzzle attachments or scopes other than the default
  • Low scope zoom (approximately 3.5X)
  • Fairly low rate of fire
  • Fairly strong recoil
  • Lower damage while hip-firing
  • Charged shots travel slower than ordinary bullets
  • Lower-than-average mobility


  • Originally the Dread Eye's charged shots would ricochet off of objects 3 times per shot, however this was reduced to 1 time per shot in a subsequent update due to concerns of it being overpowered.

See alsoEdit

Community content is available under CC-BY-SA unless otherwise noted.