The Dread Eye is a Prestige sniper rifle of the Sniper class in Modern Combat 5: Blackout. It was added in Update XII.
Modern Combat 5: Blackout[]
ASIX‑338 | Norbok‑38 | Aresk‑07 | Rod‑94 | E24 SASR | IMP‑S | BSW 77 | Dread Eye | Vice |
“ The Dread Eye fires tracer rounds coated in special polymers, allowing them to ricochet off of solid objects, if the user is patient enough to wait through a complete charging. „
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| 8:Label = Damage
| 8:Value = Very High (default); Extremely High (when fully charged); High (when hip-firing)
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| 10:Label = Rate of fire | 10:Value = Moderate
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| 11:Value = Very High
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| 12:Label = Accuracy | 12:Value = Very High (charged shots have "travel-time" and do not instantly hit target within crosshairs after firing)
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| 13:Label = Handling
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| 14:Label = Mobility | 14:Value = Low
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| 18:Label = Ammo received via pickup | 18:Value =
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| 19:Label = Reloading | 19:Value =
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| 20:Label = Fire mode | 20:Value = Semi-automatic
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| 26:Label = Class | 26:Value = Sniper
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| 27:Label = Tier | 27:Value = T8 Prestige
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The Dread Eye is a rather unique semi-automatic sniper rifle with a "charging" mechanism. The weapon features a solid rate of fire and very high damage for a semi-automatic sniper rifle, capable of killing most opponents in a single shot to the torso when ADS.
When the player is ADS, the weapon will begin to charge up - when fully charged, the Dread Eye's bullets will ricochet off of solid objects 2 time-per-shot; this makes for an effective technique for firing around corners or into cramped areas where the bullet has a good chance of ricocheting and hitting a target out of one's line of sight. However, charged shots travel slower than normal bullets (an effect similar that of weapons such as the ERG 10 and SPEC-38A). The charging time will also determine the damage of a bullet, as when rapid firing, the target can still usually survive a shot to the limbs. Ricocheting or charged bullets have the highest and most massive damage.
Hipfire only deducts 90 points of health, meaning 2 shots while hipfiring is required to kill an opponent. Quickscoping can be an effective way of ensuring one-shot kills in close range combat. Charged shots have the ability to pierce through enemies, with the ability to kill two birds with one stone. Each shot almost guarantees a one shot kill. The shots are quick there is almost no delay in the projectiles, so this should not be a worry.
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Trivia[]
- Originally the Dread Eye's charged shots would ricochet off of objects 3 times per shot, however this was reduced to 1 time per shot in a subsequent update due to concerns of it being overpowered.