The UFIA E24 Semi-Automatic Sniper Rifle is a semi-automatic sniper rifle that appears in Modern Combat 4: Zero Hour and Modern Combat 5: Blackout.
Modern Combat 4: Zero Hour
X6 .338 | E24 SASR | SFS CTK-12 |
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Unified Citizens
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130+ | |
50-45 | |
34~ |
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| 10:Label = Rate of fire | 10:Value = 155 RPM
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| 12:Label = Accuracy | 12:Value = Very high
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| 13:Label = Handling | 13:Value = Medium-low (Normal)
Low (Extended magazine)
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| 14:Label = Mobility | 14:Value = Low
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| 15:Label = Magazine size | 15:Value = 20 (SP)
10 (MP)
18 (Extended magazine)
5 (Deep Impact rounds)
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| 29:Label = Cost | 29:Value = 80,000 (iOS)
64,000 (Android)
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“ The E24 Semi-Automatic Sniper Rifle gives snipers a second chance in chaotic combat situations because of its moderate firerate and reduced recoil. „ —Official MC4 website
The E24 SASR is the second sniper rifle in Modern Combat 4: Zero Hour. Semi-automatic fire mode allows for a much higher rate of fire compared to the bolt-action X6 .338, but that is countered by a much lower per-shot damage than the afore-mentioned sniper rifle.
Campaign
Appears in | Used by |
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New World Order | SGS |
Manhunt | Phantom Unit |
Cold Vengeance | Phantom Unit |
The E24 deals more damage in the campaign than in multiplayer, mostly dealing one-hit kills.
Multiplayer
Available for purchase in the armoury at 80,000 credits (64,000 on Android) the E24 SASR is one of three sniper rifles in the game, the E24 being one of the two semi-automatic sniper rifles, the other being the SFS CTK-12. Compared to the X6 .338, the E24 SASR sports a higher rate of fire, being semi-automatic compared to the X6's bolt-action nature. This weapon also boasts fairly low recoil, being able to take out distant shots as easily as close-mid range shots.
However, there are some severe downsides that make the E24 ultimately, the least common sniper rifle used in Multiplayer. The most crippling weakness of the E24 is its low damage. Yes, it may be higher than the CTK-12 at a distance, but the X6 .338 deals far more damage than both of the semi-automatic sniper rifles. The E24 actually has the same damage per shot as the X6, but it doesn't have the body multipliers that the X6 has. At long range, the player will need to hit someone up to three times. Another problem with the E24, just like with the other sniper rifles, is its poor mobility and handling. Moving around with the E24 is very slow, strafing speed with the E24 is very low, and the reload speed is also very slow.
Overall, the E24 SASR is a very weak sniper rifle compared to the X6 .338, and it lacks the customisation options of the CTK-12. However, certain tactics can be used to make the E24 a deadly mid-long range weapon.
Recommendations
- The E24 SASR is very effective when used as a marksman rifle, as it has low recoil, moderate damage, and a sufficient rate of fire. Equipping a CTS scope is very effective, as the scope reduces the visual recoil and increases the center speed of the weapon, as well as giving you more peripheral vision. Instead of having an omni-directional kick, the CTS scope changes it to a slight vertical only kick. The Sound Suppressor can keep you off the radar, and seeing as the CTS lowers recoil dramatically, the Suppressor is a passable choice. Armor-Piercing rounds are another solid addition, as the E24 SASR suffers from an even slower reload time when having the Extended magazine attachment.
- Going for headshots is very worthwhile with the E24, as at all ranges, one headshot will down an enemy.
- The E24 can be used as an "Overwatch" type weapon, meaning guarding a flag or objective from a covered position, can prove just as effective.
Attachments
The Muzzle Brake was exclusive to this gun before the Meltdown Update.
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Gallery
See also
Weapons of Modern Combat 4: Zero Hour | |
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Handguns | Schoc 33 • Black Mamba • Viny Pro |
Submachine guns | OPS65 • Jolt-7 MP • Tygr X3 |
Assault rifles | SOCAR-S A1 • VECT9 • UFIA PSD-2 • KR-200 • Charbtek-28 • Compakt-665 |
Shotguns | R780 • CTK-1410 • Volkhov-12 |
Sniper rifles | X6 .338 • E24 SASR • SFS CTK-12 |
Launchers | CTK-88 Crumplor • Kolbászky S-40 GL • 40mm Thor GLP |
Modern Combat 5: Blackout
ASIX‑338 | Norbok‑38 | Aresk‑07 | Rod‑94 | E24 SASR | IMP‑S | BSW 77 | Dread Eye | Vice |
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| 8:Label = Damage | 8:Value = 90~
104~ (with Flash Hider)
93~ (pro variant with Flash Hider)
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| 13:Value = Low
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| 14:Label = Mobility | 14:Value = Low
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| 15:Label = Magazine size | 15:Value = 20 - 22 - 25
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| 16:Label = Starting ammo | 16:Value = 9 magazines
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| 20:Label = Fire mode | 20:Value = Semi-automatic
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| 26:Label = Class | 26:Value = [[Sniper|Sniper]]
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| 27:Label = Tier | 27:Value = 5
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| 28:Label = Unlocked | 28:Value = 20,000 sniper rifle score
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}}[[category:Modern Combat 5: Blackout Sniper Weapons]] The E24 returns in Modern Combat 5: Blackout. It is the fifth sniper rifle, and is superior in almost every way to the Rod-94, with a slightly lower rate of fire, higher damage, and larger magazine.
With a large magazine size, a reasonably high rate of fire for a sniper rifle, and a one shot kill from the chest up with the Recoil Booster or Flash Hider, the E24 is powerful in almost all situations.
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E24 SASR Pro
The pro version of this weapon has increased mobility with decreased damage. This prevents one shot kills to the chest. The mobility increase for quite a heavy weapon will be useful in matches, giving an often unpredictable advantage of speed for sniper. However, the decreased damage will prove to be a huge disadvantage in tight situations.
Gallery
See also
Trivia
- The E24 in MC4 suffers from increased recoil when equipped with the Extended magazine attachment.