The Flash grenade (commonly called "flashbang") is a non-lethal grenade that appears in every Modern Combat game.
Modern Combat: Sandstorm[]
{{#infoboxbuilder: | 0:Theme = MC1 default | 0:CustomModule = | 0:MainImageCaption = | 0:ToggleContentLongerThan = 1500
| 1:Type = Title
| 1:Value = Flashbang
| 2:Type = MainImage
| 2:Value = File:MC1-Flashbang.png
| 3:Type = Line
| 3:Label = Type | 3:Value =
| 4:Type = Line
| 4:Label = Likely based on | 4:Value =
| 5:Type = Line
| 5:Label = Users | 5:Value =
| 6:Type = Line
| 6:Label = Manufacturer | 6:Value =
| 7:Type = Header
| 7:Value =
| 8:Type = Line
| 8:Label = Damage
| 8:Value =
| 9:Type = Line
| 9:Label = Radius | 9:Value =
| 11:Type = Line
| 11:Label = Range
| 11:Value =
| 16:Type = Line
| 16:Label = Starting ammo | 16:Value =
| 17:Type = Line
| 17:Label = Max. ammo | 17:Value =
| 18:Type = Line
| 18:Label = Ammo received via pickup | 18:Value =
| 21:Type = Line
| 21:Label = Effect | 21:Value = Blinds enemies
| 22:Type = Line
| 22:Label = Max Capacity | 22:Value =
| 24:Type = Line
| 24:Label = Countered by | 24:Value =
| 25:Type = Header
| 25:Value =
| 26:Type = Line
| 26:Label = Class | 26:Value =
| 27:Type = Line
| 27:Label = Tier | 27:Value =
| 28:Type = Line
| 28:Label = Unlocked | 28:Value =
| 29:Type = Line
| 29:Label = Cost | 29:Value =
| 31:Type = Footer
| 31:Value =
}}
See also[]
Weapons of Modern Combat: Sandstorm | |
---|---|
Infantry | MN106 • MP5 |
Close Range | Benelli M4 • MP5 |
Long Range | AK-47 • M40A3 |
Heavy Gunner | M249 • RPG-7 |
Grenades | Fragmentation grenade • Flashbang |
Modern Combat 2: Black Pegasus[]
{{#infoboxbuilder: | 0:Theme = MC2 default | 0:CustomModule = | 0:MainImageCaption = | 0:ToggleContentLongerThan = 1500
| 1:Type = Title
| 1:Value = Flash grenade
| 2:Type = MainImage
| 2:Value = File:MC2-Flash grenade.png
| 3:Type = Line
| 3:Label = Type | 3:Value =
| 4:Type = Line
| 4:Label = Likely based on | 4:Value =
| 5:Type = Line
| 5:Label = Users | 5:Value =
| 6:Type = Line
| 6:Label = Manufacturer | 6:Value =
| 7:Type = Header
| 7:Value =
| 8:Type = Line
| 8:Label = Damage
| 8:Value = None
| 9:Type = Line
| 9:Label = Radius | 9:Value =
| 11:Type = Line
| 11:Label = Range
| 11:Value =
| 16:Type = Line
| 16:Label = Starting ammo | 16:Value =
| 17:Type = Line
| 17:Label = Max. ammo | 17:Value =
| 18:Type = Line
| 18:Label = Ammo received via pickup | 18:Value =
| 21:Type = Line
| 21:Label = Effect | 21:Value = Blinds targets
| 22:Type = Line
| 22:Label = Max Capacity | 22:Value = 3 (Rank 32)
| 24:Type = Line
| 24:Label = Countered by | 24:Value =
| 25:Type = Header
| 25:Value =
| 26:Type = Line
| 26:Label = Class | 26:Value =
| 27:Type = Line
| 27:Label = Tier | 27:Value =
| 28:Type = Line
| 28:Label = Unlocked | 28:Value = Rank 9
| 29:Type = Line
| 29:Label = Cost | 29:Value =
| 31:Type = Footer
| 31:Value = Detonation sound
}} The Flashbang is one of the two grenade types in the game, the other being the Frag Grenade. Just like the frag, the flashbang detonates on impact. It blinds everyone who sees it for approximately three seconds.
The Flashbang is unlocked at Rank 9. Rank 22 and Rank 32 each expand the carrying capacity by one, resulting in a maximum of three.
Modern Combat 3: Fallen Nation[]
Flash grenade | Stun grenade |
{{#infoboxbuilder: | 0:Theme = MC3 default | 0:CustomModule = | 0:MainImageCaption = | 0:ToggleContentLongerThan = 1500
| 1:Type = Title
| 1:Value = Flash Grenade
| 2:Type = MainImage
| 2:Value =
| 3:Type = Line
| 3:Label = Type | 3:Value =
| 4:Type = Line
| 4:Label = Likely based on | 4:Value = CTS Model 7290 Flash Bang
| 5:Type = Line
| 5:Label = Users | 5:Value =
| 6:Type = Line
| 6:Label = Manufacturer | 6:Value =
| 7:Type = Header
| 7:Value =
| 8:Type = Line
| 8:Label = Damage
| 8:Value = None
| 9:Type = Line
| 9:Label = Radius | 9:Value = 10 meters
| 11:Type = Line
| 11:Label = Range
| 11:Value =
| 16:Type = Line
| 16:Label = Starting ammo | 16:Value =
| 17:Type = Line
| 17:Label = Max. ammo | 17:Value =
| 18:Type = Line
| 18:Label = Ammo received via pickup | 18:Value =
| 21:Type = Line
| 21:Label = Effect | 21:Value = Blinds targets
| 22:Type = Line
| 22:Label = Max Capacity | 22:Value =
| 24:Type = Line
| 24:Label = Countered by | 24:Value =
| 25:Type = Header
| 25:Value =
| 26:Type = Line
| 26:Label = Class | 26:Value =
| 27:Type = Line
| 27:Label = Tier | 27:Value =
| 28:Type = Line
| 28:Label = Unlocked | 28:Value = Rank 8
| 29:Type = Line
| 29:Label = Cost | 29:Value = 2,000
| 31:Type = Footer
| 31:Value =
}}
“ Flash of light blinds view for 3 seconds „ —In-game description
The Flash Grenade is one of two different tactical grenades that appear in Fallen Nation.
Campaign[]
Flash grenades only appear in Façade and in the Shooting Range.
Multiplayer[]
It is best used when turning corners, as an enemy may be around, and will be incapacitated long enough to be ambushed. Experienced players can throw flashbangs through windows to ensure that everybody in a building is blinded.
+ |
|
− |
|
Gallery[]
See also[]
Grenades of Modern Combat 3: Fallen Nation | |
---|---|
Lethal | Frag grenade • Sticky grenade • Incendiary grenade • Throwing knife |
Tactical | Flash grenade • Stun grenade |
Modern Combat 4: Zero Hour[]
Flash | Sting | Tear gas | EMP |
{{#infoboxbuilder: | 0:Theme = MC4 default | 0:CustomModule = | 0:MainImageCaption = | 0:ToggleContentLongerThan = 1500
| 1:Type = Title
| 1:Value = Flashbang
| 2:Type = MainImage
| 2:Value =
| 3:Type = Line
| 3:Label = Type | 3:Value =
| 4:Type = Line
| 4:Label = Likely based on | 4:Value = M84 Stun Grenade
| 5:Type = Line
| 5:Label = Users | 5:Value =
| 6:Type = Line
| 6:Label = Manufacturer | 6:Value =
| 7:Type = Header
| 7:Value =
| 8:Type = Line
| 8:Label = Damage
| 8:Value = None
| 9:Type = Line
| 9:Label = Radius | 9:Value = 10 meters
| 11:Type = Line
| 11:Label = Range
| 11:Value =
| 16:Type = Line
| 16:Label = Starting ammo | 16:Value =
| 17:Type = Line
| 17:Label = Max. ammo | 17:Value =
| 18:Type = Line
| 18:Label = Ammo received via pickup | 18:Value =
| 21:Type = Line
| 21:Label = Effect | 21:Value = Blinds targets
| 22:Type = Line
| 22:Label = Max Capacity | 22:Value =
| 24:Type = Line
| 24:Label = Countered by | 24:Value =
| 25:Type = Header
| 25:Value =
| 26:Type = Line
| 26:Label = Class | 26:Value =
| 27:Type = Line
| 27:Label = Tier | 27:Value =
| 28:Type = Line
| 28:Label = Unlocked | 28:Value =
| 29:Type = Line
| 29:Label = Cost | 29:Value = 8,000
| 31:Type = Footer
| 31:Value =
}}
“ Blinds everyone for a short amount of time. „ —In-game description
The CTK-84 Flashbang (Charbtek CTK-84 Incapacitating Grenade, Flashbang in-game) is an incapacitating grenade manufactured by Charbtek Corporation. Those affected are blinded for a maximum of four seconds, while those facing away from the blast or standing outside of a 10 meter radius are affected less.
Campaign[]
The CTK-84 is used by AFTER forces in Unified Terror. (Not on older devices)
Multiplayer[]
Although the appearance of this grenade in multiplayer is rare, the flashbang is proven useful with the Stealth perk Opportunism combined with the large range of effect it is very effective to mow down enemies in large group. It is best paired with a Tactical Mask.
Gallery[]
See also[]
Grenades of Modern Combat 4: Zero Hour | |
---|---|
Lethal | R67 Fragmentation Grenade • ST174 Sticky Bomb • TH3 Mk 7 Incendiary Grenade • CTK-160 Concussion Grenade • Bernier-2 Throwing Knife |
Tactical | CTK-84 Flashbang • R70-CS Stun Grenade • KR-G3 Smoke Bomb • KR-X EMP Charge |
Modern Combat 5: Blackout[]
Flash | Chaff |
{{#infoboxbuilder: | 0:Theme = MC5 default | 0:CustomModule = | 0:MainImageCaption = | 0:ToggleContentLongerThan = 1500
| 1:Type = Title
| 1:Value = Flash Grenade
| 2:Type = MainImage
| 2:Value =
| 3:Type = Line
| 3:Label = Type | 3:Value =
| 4:Type = Line
| 4:Label = Likely based on | 4:Value = M84 Stun Grenade
| 5:Type = Line
| 5:Label = Users | 5:Value =
| 6:Type = Line
| 6:Label = Manufacturer | 6:Value =
| 7:Type = Header
| 7:Value =
| 8:Type = Line
| 8:Label = Damage
| 8:Value = None
| 9:Type = Line
| 9:Label = Radius | 9:Value = ~10 meters
| 11:Type = Line
| 11:Label = Range
| 11:Value =
| 16:Type = Line
| 16:Label = Starting ammo | 16:Value =
| 17:Type = Line
| 17:Label = Max. ammo | 17:Value =
| 18:Type = Line
| 18:Label = Ammo received via pickup | 18:Value =
| 21:Type = Line
| 21:Label = Effect | 21:Value = Blinds enemies
| 22:Type = Line
| 22:Label = Max Capacity | 22:Value =
| 24:Type = Line
| 24:Label = Countered by | 24:Value =
| 25:Type = Header
| 25:Value =
| 26:Type = Line
| 26:Label = Class | 26:Value =
| 27:Type = Line
| 27:Label = Tier | 27:Value =
| 28:Type = Line
| 28:Label = Unlocked | 28:Value = Rank 12
| 29:Type = Line
| 29:Label = Cost | 29:Value =
| 31:Type = Footer
| 31:Value =
}} The Flash grenade explodes instantly upon touching any surface, and blinds everyone in the vicinity for 4 seconds. (In the Campaign, the grenade will startle enemies and cause them to move from their position (like other grenades do) but has no other noticeable effects).
NOTE: It should also be noted that the Flash grenade is the only grenade which can affect the player themselves as well as their teammate.
Flash grenades also have the highest capacity of any grenade type, with players receiving 2 by default (the Assault class receives up to 4 with the Improved Gearbox Skill.
In order to get the most from the grenade, it's best to throw it at the enemy positions and then quickly look away - since if the player is are not directly looking at the grenade as it explodes it will not blind the player. When the player is blinded by a flash grenade, they need to rely on their radar to keep note of nearby enemies and walls. Overall the flash grenade is an under-rated grenade which can be very useful if used right.
+ |
|
− |
|
Gallery[]
See also[]
Grenades of Modern Combat 5: Blackout | |
---|---|
Lethal | Frag grenade • Nail grenade • Concussion grenade • Impact grenade • Sticky Mine |
Tactical | Flash grenade • Chaff grenade |