Great resilience. Equips shotguns and RPGs. Efficient in close-range combat.
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The Heavy is a tough class designed for close-range combat which equips shotguns as a primary weapon and launchers as a secondary weapon. The Heavy has unrivaled power in close-range encounters, and with required skills purchased is also very resilient and instantly restore HP using its Medkit ability. Disadvantages include the short effective range and high recoil of its shotguns, though its launchers provide an option for longer-range engagements.
A general strategy for playing as the Heavy class is to stick to tighter quarters or indoor areas and avoid being caught out in wide open spaces where longer-ranged foes can easily pick the player off; when engaging a target, the player will want to rush in close enough for their shot spread to be effective, and avoid taking foes head-on at longer ranges.
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High damage output at close ranges
Resistant to damage
Launchers are effective against groups of enemies
Heal Skill instantly restores HP
Synergy Skill boosts damage reduction of teammates
Mobility drastically increases with successive kills (with Murderblitz Core equipped)
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Low effective range
Shotguns have low rate of fire
Outgunned at longer ranges by Assault and Sniper classes