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| game = MC5
 
| game = MC5
 
| name = IMP-S
 
| name = IMP-S
| damage = 120+~ (direct hit)
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| damage = 140+ (direct hit)
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| rof = 48 RPM (hipfire)<br>45 RPM (ADS)
 
| range = Very Long
 
| range = Very Long
 
| accuracy = Very High
 
| accuracy = Very High

Revision as of 09:06, 21 December 2015

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The IMP-S is a sniper rifle featured in Modern Combat 5: Blackout.

Modern Combat 5: Blackout

ASIX‑338   Norbok‑38   Aresk‑07   Rod‑94   E24 SASR   IMP‑S   BSW 77   Dread Eye   Vice    

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| 1:Value = IMP-S

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| 2:Value = MC5-IMP-S

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| 4:Value = Barrett XM109

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Statistics

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| 8:Label = Damage
| 8:Value = 140+ (direct hit)

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| 10:Label = Rate of fire
| 10:Value = 48 RPM (hipfire)
45 RPM (ADS)

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| 11:Label = Range
| 11:Value = Very Long

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| 12:Label = Accuracy
| 12:Value = Very High

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| 14:Label = Mobility
| 14:Value = Low

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| 15:Label = Magazine size
| 15:Value = 5

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| 16:Label = Starting ammo
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| 20:Value = Bolt-action

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Availability

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| 26:Value = [[Sniper|Sniper]]


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| 27:Value = 6

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}}[[category:Modern Combat 5: Blackout Sniper Weapons]] The IMP-S is the sixth sniper rifle to be unlocked in the Sniper class. It is a high damage, bolt action sniper rifle, with the ability to fire explosive rounds that will mildly damage your target within a small radius estimated to be 1-2 centimeters. Playstyle of the weapon should be similar to the Aresk-07, which is another high damage bolt action sniper rifle. However, the advantage of the IMP-S is the fact that you can sometimes kill players through thin walls, making it an excellent counter sniper weapon, if said sniper is camping behind thin walls. This weapon is also remarkably good against enemy devices and equipment, such as recon aircraft, mines, and automated turrets. The IMP is also one of the only three weapons that is a one-shot kill to the body with a silencer, the others being the Aresk-07 and the BSW 77.

The disadvantages of the weapon are somewhat obvious. It's a very heavy weapon, so it is favorable to move sniper positions with a pistol drawn. Another disadvantage is the hip-fire, which is abysmal. If a player is lucky, one can "no-scope" an enemy in very close quarters, but will have to wait until another round is re-chambered unlike the semi-automatic options, which will allow you to unleash a continuous stream of high damage bullets. It is also possible to kill yourself due to the splash radius being big enough to damage yourself.

+
  • Top-tier damage of sniper rifles
  • Minimal penalty when equipping a silencer
  • Unique explosive rounds
  • Low rate of fire
  • Abysmal hip fire performance

IMP-S Pro

The Pro version increases the magazine capacity for a decrease in rate of fire. The Pro variant isn't very useful, as the bolt-action nature of the IMP demands ammo conservation, and reloads are painless enough.

Gallery

See also