Modern Combat 3: Fallen Nation Edit
|Likely based on||GM6 Lynx|
|Rate of fire|
|Magazine size||5 |
7 (Extended mag)
|Fire mode||Semi-automatic (fully automatic controls)|
|Firing sound |
|Appears in||Used by|
|Dragon King of the Sea||KPR|
The KR600 is very rare in the campaign, only seen in the mission Dragon King of the Sea and Façade with no attachments. It is a powerful weapon, and useful for when the player will need to engage KPR soldiers at very long ranges, specifically when the player is on the main deck of the carrier.
Unlocked at rank 52, the KR600 is the last sniper rifle to be unlocked. It is a very versatile weapon, with high damage, a high rate of fire (for a sniper rifle) and low recoil and shot spread. With attached ACOG scope and Extended magazine attachments, the KR600 functions well as an assault weapon. A Thermal sight and Stock can also transform the weapon into a devastating long-range rifle. The only down part is the amount of time it takes to reload. Also, without FMJ rounds, this weapon takes two shots to take down an enemy. With FMJ equipped, the KR600 can one-shot kill enemies without Armor to the head, neck, and upper chest. Against enemies with Armor, only a head and neck shot will kill.
The KR600 may have infinite range, but it suffers at long range compared to the Intercept-L200 because the Intercept has a much higher one-shot kill potential. An ACOG is highly recommended, turning the KR600 into an effective counter-sniper and marksman rifle.
Despite the higher damage of the Intercept, the semi-automatic fire of the KR600 allows it to be more consistent in its performance than its bolt-action rival, as it normally takes 1-3 shots to kill, unlike the Intercept, which will lose its one-shot potential against enemies running Armor.
The KR600 does only sport a minuscule 5 round capacity, even less than its bolt-action rival, and reload speeds are also very slow.
Despite its flaws, the KR600 is a very effective counter-sniper and support weapon, and in the right hands, can be devastating, particularly on maps with long or open lines of sight, such as Alert, Divide, Backup, or Scramble. However, it fares very badly in close-quarters gunfights.
Optional weapon attachments Edit
See also Edit
|Weapons of Modern Combat 3: Fallen Nation|
|Handguns||MK45 • Vulture • .44 Revolver|
|Submachine guns||MC81 • OPS55 • TXR-Reaper|
|Assault rifles||Bravel-1 • ACM • KT-44 • Maiden • TZ4-Compakt • ZN6-Prototype|
|Shotguns||Defiler • N4010 • Roar 3000|
|Light machine guns||Shred-4 • Automat-X|
|Sniper rifles||Intercept-L200 • KR600|
|Launchers||Rampage-4 • ZXD|
- The KR600 is the only weapon in the series with a moving barrel.
- The KR600 is the first bullpup sniper rifle in the Modern Combat series.
- The cartridge in the magazine is in 2D.