Sniper is a Soldier Class in Modern Combat 5: Blackout.
Modern Combat 5: Blackout[]
Assault | Heavy | Recon | Sniper | Support | Bounty Hunter | Sapper | X1‑Morph | Kommander | Marauder | Tracker |
“ Focuses on sharpshooting with a stealth approach. Equips sniper rifles and pistols. Efficient in medium- to long-range combat. „
The Sniper is a class designed for stealthy long-ranged engagements, featuring sniper rifles as its primary weapon and pistols as its secondary weapon. Its sniper rifles are very powerful and accurate out to long ranges, and with required Skills purchase, the enemy will not be alerted to the Sniper on the radar even when fired upon. Disadvantages of the Sniper class are the low mobility and ineffective hip-fire of its sniper rifles, putting the Sniper at a huge disadvantage in close-range engagements.
When playing as the Sniper, the player will want to keep adequate distance between themselves and their targets at all times, and rely on teammates to guard their peripherals whenever possible. Switching to a pistol can also improve mobility when moving across the maps, and will need to be relied on for close-range engagements. If the player is caught off guard by a foe at close-range, hip-firing the sniper rifle can also be used as a last-resort, and crouching while firing gives a noticeable improvement to hip-fire accuracy.
The Sniper class is generally considered one of the most powerful all-around classes in MC5, particularly due to its Evil Eye Armor Core (which allows it to reveal the positions of enemies on the mini-map to the self and allies), giving it a huge surveillance advantage. A player who masters quicksoping and hip-firing in close-quarters can potentially use the class effectively at all ranges - particularly when paired with high-tier sniper rifles such as BSW 77, Dread Eye, or Vice
+ |
|
− |
|
Primary weapons[]
Secondary weapons[]
Lux Aeterna
Skills[]
- Rank 1
- Handgun damage increased by 15%
- Rank 2
- Handgun damage increased by 30%
- Rank 1
- 50% chance that you won’t flinch when shot
- Rank 2
- 100% chance that you won’t flinch when shot
- Rank 1
- Creates a replica of the player in the same position
- Rank 1
- Scope entry and exit speed increased by 15%
- Rank 2
- Scope entry and exit speed increased by 20%
- Rank 1
- 30% less time visible on enemy radar; enemy will not be alerted when fired on
- Rank 2
- 50% less time visible on enemy radar; enemy will not be alerted when fired on
- Rank 1
- Bullets have a 50% chance to reduce the target’s movement speed by 30% for 2 seconds
- Rank 2
- Bullets have a 75% chance to reduce the target’s movement speed by 30% for 2 seconds
- Rank 1
- Creates a replica of the player in the same position. Enemies who shoot the replica are highlighted within the environment
- Players within 15 meters will be displayed for 50% less time on the mini-map (does not aply to yourself).
See also[]
Multiplayer of Modern Combat 5: Blackout | |
---|---|
Maps | Streets • Rooftops • Construction Site • Canals • Scramble • Vantage • Conversion • Museum • Overtime • Showdown • Abandoned Site |
Modes | Free-For-All • Team Battle • Capture the Flag • Zone Control • VIP • Rush • Cargo • Duel • Boosted Events • Non-ranked match • Squad Battle • Pro Tournament |
Tournaments | Go4 Cups hosted by ESL |
Soldier Classes | Assault • Heavy • Recon • Sniper • Support • Bounty Hunter • Sapper • X1-Morph • Kommander • Marauder |
Military Support | Recon Aircraft • Auto-Turret • EMP Strike | Scout Drone • Airstrike • Bomber |