FANDOM


  • Advantages:

    • Highest centerspeed
    • Highest mobility
    • 2nd tightest hipfire
    • ADS time is slightly faster than other ARs
    • Highest RPM

    Disadvantages:

    • Low range

    Guys, if this doesn't prove to you that the Compakt-665 is overpowered, you must be that scrub using the MW3 akimbo FMG-9s, which have the exact same traits of this gun. Post below if you think it should get a severe nerf, or if you think its fine as it is. I want to see your opinions on this.

      Loading editor
    • Ysbert
      Ysbert removed this reply because:
      -
      15:00, April 17, 2014
      This reply has been removed
    • Ysbert
      Ysbert removed this reply because:
      -
      15:01, April 17, 2014
      This reply has been removed
    • I totally think the Compakt-665 is OP.

        Loading editor
    • No, certainly not. A Charbatk and Socar can beats it in mid range. A PSD and a Volkhov beats it sometimes in close range. Not to mention that the cheapest shotgun can beats in when practicing. And also Submachine guns in some spots. Overall, it's not really overpowered.

        Loading editor
    • Its not what beats it because you can beat anything if you have skill, its the raw firepower coming out of it. This has one of the highest DPS in the game excluding the fps glitch.

        Loading editor
    • plus it is very good at pretty much everything except for range

        Loading editor
    • Bashihbk01 wrote: No, certainly not. A Charbatk and Socar can beats it in mid range. A PSD and a Volkhov beats it sometimes in close range. Not to mention that the cheapest shotgun can beats in when practicing. And also Submachine guns in some spots. Overall, it's not really overpowered.

      Sometimes. But I don't get it when other guys can kill me from 40 ft when I can't.

        Loading editor
    • It's similar to PSD anyway. But I would admit that with skills, it's user can't be beaten easily. And range is fine in mid-close range, but not compared to any of the rifles. All rifles has longer range than this.

        Loading editor
    • The PSD-2 only has one advantage over the Compakt, and that is its low recoil profile. Although the compakt has faster centerspeed, the most reliable way to do that is by head glitching. Yes, all rifles have longer range but the Compakt's range is perfect for every map except Alert, which annoys the hell out of me. Plus you have that high DPS and high handling so it completely dominates in a game. Which to me is why the Compakt-665 is a shameful weapon to use. It show that it is the top weapon, and you can only beat it by using another one. Kind of like the god gun of MC4

        Loading editor
    • I went on a killing spree.

        Loading editor
    • with what?

        Loading editor
    • Because what i usually do when someone pulls out a compakt is I either pull out a charbtek, or RPG them. Schoc-33 knifing is my last option to make them ragequit.

        Loading editor
    • GunFuMaster wrote: The PSD-2 only has one advantage over the Compakt, and that is its low recoil profile. Although the compakt has faster centerspeed, the most reliable way to do that is by head glitching. Yes, all rifles have longer range but the Compakt's range is perfect for every map except Alert, which annoys the hell out of me. Plus you have that high DPS and high handling so it completely dominates in a game.

      Alert is for sniping and Vec9 and maybe Socar. Of course a Compakt won't be much useful sometimes there. And even in mid-long range, a vec9 might beat a Compakt, because the higher the range the faster the shots will reach.

        Loading editor
    • true, but the compakts higher fire rate will cause them to miss shots, disrupting their movement and make them flinch a lot.

        Loading editor
    • GunFuMaster wrote: true, but the compakts higher fire rate will cause them to miss shots, disrupting their movement and make them flinch a lot.

      Fire rate is just the same with all other assault rifles, except the KR-200.

        Loading editor
    • actually, the compakt-665 fire at 600 rpm, much higher than the PSD-2 and the vect-9's 400rpm

        Loading editor
    • yeah, dont rely on the in-game stats, they caj be deceptive

        Loading editor
    • I don't rely on stats, but I just thought it's the same. >.< I always try different attachments, till I find the better.

        Loading editor
    • No offense, but you never noticed thr Compakt runs out of ammunition in a magazine way faster than a PSD-2? I know its hard to tell with the much faster, newer devices.

        Loading editor
    • I need a new stock for my Compakt, the one I'm using right now sucks.

        Loading editor
    • lol why ru using the Compakt? please don't become that scrub spraying away at a spawn location using the compakt. Those guys really make the multiplayer experience terrible, and especially when they have a faster running device than yours. Use a more balanced weapon until the devs decide what to do with the Compakt, and then even I will use it.

        Loading editor
    • Nearly every time I run the compakt, i get a couple bombers in one game. I am not even the  most skilled player out there, but this gun is absolutely rediculous. 

        Loading editor
    • Of course, but I deployed 6 drones in 1 match.

        Loading editor
    • GunFuMaster wrote: No offense, but you never noticed thr Compakt runs out of ammunition in a magazine way faster than a PSD-2? I know its hard to tell with the much faster, newer devices.

      Not really noticed, but it doesn't really matter. And I got an iPad 2. I want an iPad Air, so I can properly fight everyone. A person with an iPad 4 gets a hard time fighting with an iPad Air user. So what about an iPad 2... :'(

        Loading editor
    • GunFuMaster wrote: lol why ru using the Compakt? please don't become that scrub spraying away at a spawn location using the compakt. Those guys really make the multiplayer experience terrible, and especially when they have a faster running device than yours. Use a more balanced weapon until the devs decide what to do with the Compakt, and then even I will use it.

      My internet connection worked yesterday finally. And I started using the Socar and Charbtek in all matches. I love the Socar now. Seriously, your first weapon, might just be the best weapon... Just wish if it was a little lighter.

        Loading editor
    • Very true, at least its got that very high damage with a recoils booster. You can 2 hit kill people to the body. Just like how i think the MTAR is BO2 was one of the best assault rifles along with the SCAR-H and SMR.

        Loading editor
    • Bashihbk01 wrote:

      GunFuMaster wrote: lol why ru using the Compakt? please don't become that scrub spraying away at a spawn location using the compakt. Those guys really make the multiplayer experience terrible, and especially when they have a faster running device than yours. Use a more balanced weapon until the devs decide what to do with the Compakt, and then even I will use it.

      My internet connection worked yesterday finally. And I started using the Socar and Charbtek in all matches. I love the Socar now. Seriously, your first weapon, might just be the best weapon... Just wish if it was a little lighter.

      Same for me, but it should be just a little higher. Armor Piercing rounds do nothing.

        Loading editor
    • yeah, armor piercing and wadcutter rounds are utterly useless. 

        Loading editor
    • I use the stock magazine for all assault rifles.

        Loading editor
    • Except with the Vec9, Socar and KR-200 I use the full magazine.

        Loading editor
    • lol the only type of ammunition I use when Extended mags isn't available is FMJ. Other than that, i use extended mags on all of my weapons. 

        Loading editor
    • FMJ isn't on all assault rifles, right? I just don't remember that. I won't use the extended mags with Compakt or PSD, 'cuz it'll just wrong the handling and accuracy. Trust me.

        Loading editor
    • yeah fmj isnt on all the assault rifles. Still the compakt and PSD-2 have so tight hipfire, extended mags doesnt really hurt ir that much. It will only severely enlarge the hipfire box of something like the Charbtek-28 or KR-200.

        Loading editor
    • Yeah, this is my most important thing in a weapon. The box thingy. It needs to be perfect. That's why I'm using the stock magazine with Compakt. And as for the Charbtak, it won't hurt its box thingy, but the recoil, so I'll never use it with a Charbtak.

        Loading editor
    • lol some youtubers think the charbtek and the compakt have very low recoil profiles, but they have the same recoil. Compakt has a much much faster centerspeed though, and the charbtek is just painfully slow. What kind of playstyle do you like, tactical, or run and gun? Im more of a tactical player, which is the reason why i didn't like the feel of mc3.

        Loading editor
    • Well, let's just say that the Charbtak has an increase in recoil by 10%. It moves up and down more when on sight.

        Loading editor
    • And what did you mean by a 'tactical' and 'run&gun' playstyle?

        Loading editor
    • tactical as in holding down objectives, guarding choke points, supporting the team, and good positioning. Run and gun as in General US Grant's stratigy, find him as fast as you can, hit him as hard as you can, and then move on. or rushing like all hell.

        Loading editor
    • Well, I have good positioning, I support my team in team battle and VIP if I can, but I mostly 'run & gun'. I mostly play Battle, Team Battle and VIP. I don't know why I haven't properly tried other modes. I like mods that is mostly about weapons. Not flags and destroying things.

        Loading editor
    • Bashihbk01 wrote: Yeah, this is my most important thing in a weapon. The box thingy. It needs to be perfect. That's why I'm using the stock magazine with Compakt. And as for the Charbtak, it won't hurt its box thingy, but the recoil, so I'll never use it with a Charbtak.

      I've got to stop using extended mags with a CTK-28.

        Loading editor
    • Yeah, 45 bullets is so enough on any weapon. 30 isn't but, yeah. I'm pretty sure that your CTK goes up and down while shooting.

        Loading editor
    • Yeah. The Vertical Grip does basically nothing to decrease the recoil.

      And btw I'm going to my cousins house today. I'm gonna kick his arse with my Compakt.

        Loading editor
    • Extended mags with the CTK-28 is what I always use because while it does increase hipfire, I can just hose people down like someone using the Mk-48 hipfire from Black Ops 2. 

        Loading editor
    • i think the grips only tighten hipfire because i tried my UFIA without a grip and it had surprisingly wide hipfire. Not that i use recoil booster with that gun.

        Loading editor
    • Yeah, the point of grips is to tighten the hip fire box thingy.

        Loading editor
    • And a tip; don't ever use extended mags with the CTK, because that will seriously hurt the recoil.

        Loading editor
    • does it really? i didnt find a difference in recoil.

        Loading editor
    • Yeah, but not that big. The hip firing already sucks, so don't screw it when on sight by increasing the recoil.

        Loading editor
    • Honestly, I think the they should nerf it by just taking the really tight hipfire spread away so others would be encouraged to aim down sights, unlike MC3 where everyone was hipfiring their weapons. Its ironic that the longer your barrel is in this game, the worse your hipfire is. Sniper rifles and long barreled rifles for example like the CTK-28 and X6, have really long barrels but terrible hipfire. On the other hand, something like the UFIA and the Compakt have really tight hipfire, but their barrels are 5 inches in length or less. I'm not saying to take away the UFIA's hipfire, but it would make the most sense to take away the hipfire of the Compakt-665. 

        Loading editor
    • Totally agree!

      I hope MC5 is a little bit more realistic about weapons. (I don't know how to say that sentence correctly, but you know what I mean.) The MC81 also had a very high accuracy, for example.

        Loading editor
    • Personally, I think it's very OP. I mean, how can you kill a Charbtek and a Volkhov at close range?!!?!. My Charbtek also has the Thermal scope, increasing dmg, so I'm wondering how I am losing to a compakt at close range!!!! (My Charbtek has great recoil control too) Only one reason: Compakt is OP. You can't possible beat a shotgun or Charbtek at super close range, unless your enemy has really bad aim.

        Loading editor
    • Curious Wikia Contributor :)
      Curious Wikia Contributor :) removed this reply because:
      Too long
      04:03, April 22, 2014
      This reply has been removed
    • 72.253.217.120 wrote: Personally, I think it's very OP. I mean, how can you kill a Charbtek and a Volkhov at close range?!!?!. My Charbtek also has the Thermal scope, increasing dmg, so I'm wondering how I am losing to a compakt at close range!!!! (My Charbtek has great recoil control too) Only one reason: Compakt is OP. You can't possible beat a shotgun or Charbtek at super close range, unless your enemy has really bad aim.

      Charptek will always be bad at close range. And the thermal scope won't help either. It's all about the spread. If the spread was wide, then it'll be bad at close range. Other than that, Charbtak beats Compakt easily, because of the 2 shots kill.

        Loading editor
    • But people I find always kill me in one shot with a Compakt.

        Loading editor
    • That's one of the reasons why I don't play Zero Hour anymore.

        Loading editor
    • I use VECT9 for some reason.

        Loading editor
    • The VECT9 has always been my favourite weapon also.

        Loading editor
    • Well, the last time when people combined tight hipfire with close range power in an automatic weapon ended with a nerf (MW3 Akimbo FMG-9s). The MC4 devs NEED to do the same with the Compakt-665. 

      Although I don't use the VECT-9 often, its in one of my permenant classes, not ones I experiment with. I only find it good for long ranged maps, because there are so many things that can kill you in close range. 

        Loading editor
    • Also, i think there is a firerate glitch with the Compakt because it sometimes fires 2 bullets when i only deplete one from the magazine. Happens in multiplayer, the lag combined with the glitchy rate of fire gives this weapon huge advantages. Personally, I think anyone who uses glitches to their advantages in the game can be declared a modder/hacker. 

        Loading editor
    • I agree. The only reason I use a VECT9 is just to troll players. I had it ever since rank 5. When I got to rank 50 I continued using it until I had enough for a Volkhov-12. Then I saved up for a CTK-28. I got used to using it for a while. Then I saved up my credits for 2 weeks and I got the most expensive, highest mobility, and the 2nd tightest hip fire accurate weapon; the Compakt-665.

        Loading editor
    • Ysbert wrote: The VECT9 has always been my favourite weapon also.

      But my favorite will always remain the CTK-28. I've gotten used to the Compakt-665, and I think it's my second favorite weapon.

        Loading editor
    • I hate the weight of the 28

        Loading editor
    • Compakt seems a bit better though.

        Loading editor
    • lol the SOCAR is my favorite assault rifle, and then the CTK-28. 

        Loading editor
    • actually, i'm kinda torn between the CTK-28 and SOCAR, both of them are great weapons. 

        Loading editor
    • CTK-28 has great damage but horrible hipfire accuracy. The Socar, on the other hand, has medium/high damage and excellent hipfire accuracy. Socar might have an advantage, but if you want skills, use the Socar. If you want to go on an endless rampage, go with the CTK-28.

        Loading editor
    • TheNerfNut wrote: But people I find always kill me in one shot with a Compakt.

      Not one shot, it feels like a one shot, but it ain't. And they were probably using an iPad Air.

        Loading editor
    • GunFuMaster wrote: Well, the last time when people combined tight hipfire with close range power in an automatic weapon ended with a nerf (MW3 Akimbo FMG-9s). The MC4 devs NEED to do the same with the Compakt-665. 

      Although I don't use the VECT-9 often, its in one of my permenant classes, not ones I experiment with. I only find it good for long ranged maps, because there are so many things that can kill you in close range. 

      I always liked the Socar even more.

        Loading editor
    • GunFuMaster wrote: lol the SOCAR is my favorite assault rifle, and then the CTK-28. 

      Mine is
      1- Compakt
      2-PSD
      3-Socar
      4-KR-200
      5-Charbtak

      Though, the CTK might be the strongest, but it just so heavy and OP.

        Loading editor
    • GunFuMaster wrote: actually, i'm kinda torn between the CTK-28 and SOCAR, both of them are great weapons. 

      Yeah, Socar feels better in everything, except for the damage. Both of them are as much heavy. Don't look at the stats. Even if the Charbtak had higher mobility stats than the Socar, They are almost the same.

        Loading editor
    • The 28 is OP? Then why do you use the Compakt?

        Loading editor
    • Nah everybody uses a compakt whenever I join a match and that makes me irritated.  But the thing is that even if you have a good gun the point is how good you use it.  Until my 3rd retirement I used only a socar (for assault) or x6.338(for sniping) or a KR200.  Now I bought the compakt but I find the CTK stronger

        Loading editor
    • Yeah, CTK is stronger. I use the Compakt cuz I just like it. CTK is heavy, buggy, inaccurate and only used when on sight. When the Compakt is light, accurate, can be used in both on sight and just hip firing and the weapon just looks awesome.

        Loading editor
    • Bashihbk01, have you ever used a light machine gun from other games? They are meant to fling high damage rounds down range at high rates of fire, with the costs being mobility and close quarters handling, although there are some exceptions. Why do you use the Compakt-665 if you think the Charbtek is OP?

        Loading editor
    • No, I didn't really use other light machine guns in other games and I use the Compakt cuz I stated my reasons in the previous comment plus that most people are using it. If I see bunch of people using the Compkat, I won't randomly use something else. Every weapons is meant for different things. It just depends what map are you in and what position you're at. For example, in Dog Days, I attack on the other teams area with a Compakt, because of decent damage, mobility and accuracy. I use the KR-200 when I'm in the middle of the map getting one shot kills when people are going out of their intro area zone. I use the Chatptak when I'm defending my area box, when the other team is attacking, because I can easily be on sight, the 2 shots damage and decent range. Other than that, I use all weapons randomly when I'm getting bored of a certain one.

        Loading editor
    • Why not use the PSD-2 instead of the BS overpowered Compakt-665? It has all the same characteristics, except much less recoil, lower rate of fire, and overall is much more balanced. I'd rather get killed with an underpowered weapon than an overpowered weapon because there is very little chance I can stop the overpowered weapon, especially a glitchy overpowered weapon. Getting killed by much more balanced weapon indicates lack of skill at a certain time, and motivates you to do better instead of ragequit because everyone is using Compakts. Please note, there is always a reason why a gun is overused. 

        Loading editor
    • I only use guns with extreme power. I just quit using the Compakt today cause I couldn't get any kills.

        Loading editor
    • Per shot power or damage per second? I'm also wondering if you are using the Tactical Holo because it decreases range by 5 meters i think. I still gotta test the range though. 

        Loading editor
    • Bashihbk01 wrote:

      GunFuMaster wrote: actually, i'm kinda torn between the CTK-28 and SOCAR, both of them are great weapons. 

      Yeah, Socar feels better in everything, except for the damage. Both of them are as much heavy. Don't look at the stats. Even if the Charbtak had higher mobility stats than the Socar, They are almost the same.

      The Charbtek-28 does have a statistically higher range, and I only use my stats because I do not trust the in-game stats. The Charbtek does have higher damage, a higher rate of fire, a higher range, but much less close quarters handling although the 2-hit kill can help in CQB. The SOCAR is only slightly less heavy or as heavy, although i gotta check my timing on those weapons. 

        Loading editor
    • Socar is less heavy.

        Loading editor
    • SOCAR with attachments is as heavy as a CTK-28 without attachments, although there was a slight miscalculation

        Loading editor
    • 72.253.217.120 wrote:
      Personally, I think it's very OP. I mean, how can you kill a Charbtek and a Volkhov at close range?!!?!. My Charbtek also has the Thermal scope, increasing dmg, so I'm wondering how I am losing to a compakt at close range!!!! (My Charbtek has great recoil control too) Only one reason: Compakt is OP. You can't possible beat a shotgun or Charbtek at super close range, unless your enemy has really bad aim.

      I don't think that the thermal sight increases damage, it only increases damage on the stat bar. I personally think that the Thermal sight is completely useless unless you're playing on Alert, Extraction, Landfall, or another darkly lit map. 

        Loading editor
    • GunFuMaster wrote: Why not use the PSD-2 instead of the BS overpowered Compakt-665? It has all the same characteristics, except much less recoil, lower rate of fire, and overall is much more balanced. I'd rather get killed with an underpowered weapon than an overpowered weapon because there is very little chance I can stop the overpowered weapon, especially a glitchy overpowered weapon. Getting killed by much more balanced weapon indicates lack of skill at a certain time, and motivates you to do better instead of ragequit because everyone is using Compakts. Please note, there is always a reason why a gun is overused. 

      Because the PSD isn't as accurate as the Compakt. You can't kill while moving the box thingy side to side like in the Compakt and even the hip firing box thingy isn't as good as the one in my Compakt.

        Loading editor
    • GunFuMaster wrote:

      Bashihbk01 wrote:

      GunFuMaster wrote: actually, i'm kinda torn between the CTK-28 and SOCAR, both of them are great weapons. 

      Yeah, Socar feels better in everything, except for the damage. Both of them are as much heavy. Don't look at the stats. Even if the Charbtak had higher mobility stats than the Socar, They are almost the same.

      The Charbtek-28 does have a statistically higher range, and I only use my stats because I do not trust the in-game stats. The Charbtek does have higher damage, a higher rate of fire, a higher range, but much less close quarters handling although the 2-hit kill can help in CQB. The SOCAR is only slightly less heavy or as heavy, although i gotta check my timing on those weapons. 

      Well, different attachments. My new Charbtak attachments can even work while hip firing, although it still buggy as it takes more than 2 shots, but it's 2 shots when on sight. Now my Charbtak is like a Volkhov, but a lot more heavy.

        Loading editor
    • GunFuMaster wrote:

      72.253.217.120 wrote:
      Personally, I think it's very OP. I mean, how can you kill a Charbtek and a Volkhov at close range?!!?!. My Charbtek also has the Thermal scope, increasing dmg, so I'm wondering how I am losing to a compakt at close range!!!! (My Charbtek has great recoil control too) Only one reason: Compakt is OP. You can't possible beat a shotgun or Charbtek at super close range, unless your enemy has really bad aim.

      I don't think that the thermal sight increases damage, it only increases damage on the stat bar. I personally think that the Thermal sight is completely useless unless you're playing on Alert, Extraction, Landfall, or another darkly lit map. 

      Not sure, but I never use Thermal Sight with anything except when sometimes sniping as it increases the spread.

        Loading editor
    • Accuracy in recoil terms or cone of fire by the way? Also, is it the hipfire box you're talking about? 

        Loading editor
    • GunFuMaster wrote: Accuracy in recoil terms or cone of fire by the way? Also, is it the hipfire box you're talking about? 

      By accuracy, I mean the hip firing box thingy and the hip firing box thingy is just them lines that you see in the middle of your screen.

        Loading editor
    • You mean the crosshairs?

        Loading editor
    • Yeah, just call them the hipfire box instead of the "hipfire box thingy". You sometimes get me confused lol. 

        Loading editor
    • Thermal Scope does increase dmg, espicially on headshots (1 bullet) . ADS takes a bit of getting used to, but hip firing is what I would do most of the time. But I still lose to compakt gold veterans at close-mid range. It takes like 2-3 bullets to kill me. And I see like 3 hit markers on the guy I shot, and yet I still die. Unless guy has Juggernaut, I'm not sure how he isn't dead?? What perks do ya guys usually use for compakt? I use Intervention.

        Loading editor
    • Frontline, Support, Demolition, and Intervention.

        Loading editor
    • 72.253.217.120 wrote: Thermal Scope does increase dmg, espicially on headshots (1 bullet) . ADS takes a bit of getting used to, but hip firing is what I would do most of the time. But I still lose to compakt gold veterans at close-mid range. It takes like 2-3 bullets to kill me. And I see like 3 hit markers on the guy I shot, and yet I still die. Unless guy has Juggernaut, I'm not sure how he isn't dead?? What perks do ya guys usually use for compakt? I use Intervention.

      Yeah, the Charbatk is a bit buggy. I kept shot a guy that was I front of me with a Charbtak and a Thermal Scope, but I died instead. That's why Charbtaks are better be used while on sights.

        Loading editor
    • GunFuMaster wrote: Yeah, just call them the hipfire box instead of the "hipfire box thingy". You sometimes get me confused lol. 

      Lol, K.

        Loading editor
    • Well Modern combat is an iphone/ipad game so its easy to see and therefore easy to hipfire.  Not like cod where you frequently aim sights

      Anyway when I use a CTK I always put an ergonomic grip and a holographic scope.  And my perk is frontline.  

        Loading editor
    • I think aiming down sights should be encourage in an FPS game, personally. I don't believe that any gun should get a hipfire crosshair display on the screen, and therefore rendering the hipfire box invisible to viewers, 

        Loading editor
    • No, the box should be seen, because for me, this is the most important thing in a weapon.

        Loading editor
    • Hipfire? That unusual. Usually range is the most important thing for me. 

        Loading editor
    • To me, range, damage and accuracy is important.

        Loading editor
    • The important factors are damage and accuracy. Sometime when it comes to heavy arms mobility is one thing I think about.

        Loading editor
    • Nope.

        Loading editor
    • If you were to chose only one factor in a weapon that you really wanted to have, what would it be? Only one factor. 

      Mine is range. 

        Loading editor
    • You can't compare game mechanics.

        Loading editor
    • Damage of course. No need for mentioning. Compakt's damage for example is fine. And it's still not as high as a Charbatk or Volkhov, but the thing that is making use it is the hip fire box. That's what I need a good box in all weapons. Mobility and recoil control is super important too.

        Loading editor
    • Damage huh? You are going to love the NC6 Gauss SAW in Planetside 2, because that thing is a punishment weapon of death. It's also got good range too. 

        Loading editor
    • Not damage. I meant damage got to be high in a way, by my chosen factor is the HF box.

        Loading editor
    • So I assume you're not an LMG person?

        Loading editor
    • Accuracy.  What's the use of a high damage gun when it's very jerky? I'm not a sniper marksman although.  I like to take down enemies in any range with perfect coodination and consistency.  So I use the CTK always with a grip. 

        Loading editor
    • Damage, I like to kill people with brute force.

        Loading editor
    • I like my Pistols to have high damage, I like my ARs to have good range, I like my LMGs to have very high damage over range, and I like my submachine guns, shotguns, and sniper rifles to have a high rate of fire. 

        Loading editor
    • I like to kill people quickly, and accurately.

        Loading editor
    • For some reason, I only care sometimes to have my ARs have low recoil, but I'd rather prefer something that does very high damage with high range. 

        Loading editor
    • Yesterday I went on a rampage with my CTK-28. It was utterly ridiculous.

        Loading editor
    • I honestly always thought SMGs were overpowered in any game I played except something like Planetside 2, where the LMGs and ARs were the dominant weapons. I think that is how a game should be played honestly. 

        Loading editor
    • GunFuMaster wrote: I honestly always thought SMGs were overpowered in any game I played except something like Planetside 2, where the LMGs and ARs were the dominant weapons. I think that is how a game should be played honestly. 

      Never played Planetside 2. But anyway, SMGs can still are as OP as some assault rifles.

        Loading editor
    • Yeah, ARs can often be very overpowered, but I find more overpowered SMGs in any game more than anything else. 

        Loading editor
    • GunFuMaster wrote: Yeah, ARs can often be very overpowered, but I find more overpowered SMGs in any game more than anything else. 

      The Jolt-7 MP and the OPS65 are utterly OP.

        Loading editor
    • It's actually obvious the OPS65 is OP. OPS stands for "over powered submachine gun."

        Loading editor
    • lol really? Their range is almost within spitting distance, and honestly in this game, I only find the Compakt-665 to be OP. However, stuff from other games like the Scorpion Evo 3 (Black Ops 2), Chicomb CQB (Black Ops 2), OPS55 (MC3), TXR Reaper (MC3). I thought all of them were overpowered. Also, in Modern Combat's past, why do the SMGs have lower recoil than the LMGs? It should be the complete opposite, and although LMGs fire big bullets fast, the weight of the gun should keep it from kicking around a lot. 

        Loading editor
    • Games are illogical so don't try to argue them with logic...

        Loading editor
    • The logic in MC3 is that the SMGs all have integrated grips.  It doesn't affect game mechanics, but in real life what I think is that it reduces recoil.  

      For BO2, I dunno.  I play ghosts

        Loading editor
    • Well, yeah. Compakt is better than all Submachine guns in both close and far range.

        Loading editor
    • All of the MC3 SMGs have integrated forgrips, and I think that's why they all have low recoil. You would expect the Dev team who models these weapons have some kind of knowledge about firearms, and that LMGs are not .50 cals balanced on an activated jackhammer. 

        Loading editor
    • Bashihbk01 wrote: Well, yeah. Compakt is better than all Submachine guns in both close and far range.

      How does a Compakt have "far range"? It has horrible range, and it's extremely small. It's not good for stealth, because silencers decrease accuracy by a ton.

        Loading editor
    • And it's OP as hell. Everybody kills me in one shot with the damn thing.

        Loading editor
    • TheNerfNut wrote:

      Bashihbk01 wrote: Well, yeah. Compakt is better than all Submachine guns in both close and far range.

      How does a Compakt have "far range"? It has horrible range, and it's extremely small. It's not good for stealth, because silencers decrease accuracy by a ton.

      I never said Compakt has far range. I said Compakts range is better than in SMGs. And most people use it with a silencer, because that makes the spread damn beautiful. Who on earth would put Recoil Booster for example? That makes the spread way way off.

        Loading editor
    • TheNerfNut wrote: And it's OP as hell. Everybody kills me in one shot with the damn thing.

      Everybody? Never. The only way it might kill with one shot is when you get shot at on the head + Recoil Booster.

        Loading editor
    • Everybody seems to one shot me.

        Loading editor
    • And don't say I'm a noobtuber. I don't use my Grenade launcher a lot, I only use it for clusters of enemies or when my CTK just won't finish the job.

        Loading editor
    • It's not the damage that is with the Compakt, it's a frame rate glitch in the game. I think the Compakt is made to fire at 720 rpm, but the 60fps that the game is supposed to run at sometimes makes the gun fire two bullets at a time without depleting them from the magazine. Either that, or the damage model is inconsistant, or the body multipliers increase per shot. Either way, they should nerf the hipfire on the Compakt-665 and make them use the UFIA PSD-2 instead. 

        Loading editor
    • TheNerfNut wrote: Everybody seems to one shot me.

      No one ever one shot me with a Compakt, unless I was already injured. You know, 3 shots would fire in less than a second.

        Loading editor
    • TheNerfNut wrote: And don't say I'm a noobtuber. I don't use my Grenade launcher a lot, I only use it for clusters of enemies or when my CTK just won't finish the job.

      Well, Noobtubers are people that use Noobtubes.

        Loading editor
    • Okay..

        Loading editor
    • In my opinion grenade launchers are the most overpowered weapons.  You just simply fire one shot and the detonation will do the work for you.  Even if you try to shoot any bullets they just do bam and you're practically dead

        Loading editor
    • If you get killed with one shot with the compakt logically you can say this: 

      1. The enemy somehow increased damage of the gun (ie recoil booster, armor piercing) 

      2. He is a cheater 

        Loading editor
    • DT Philosopher wrote: In my opinion grenade launchers are the most overpowered weapons.  You just simply fire one shot and the detonation will do the work for you.  Even if you try to shoot any bullets they just do bam and you're practically dead

      Thank you, sir. That what I'm trying to prove. And some people actually see they ain't. Maybe because they enjoy using them. I don't use any kind of grenade. Only Throwing Knives.

        Loading editor
    • DT Philosopher wrote: If you get killed with one shot with the compakt logically you can say this: 

      1. The enemy somehow increased damage of the gun (ie recoil booster, armor piercing) 

      2. He is a cheater 

      Armor Piercing rounds don't increase damage. And Compakt never kills with one shot, unless you're already hurt, the enemy had a Recoil Booster, or the enemy simply hacked. A few days ago there was a guy with Explosive rounds on his Compkat! But that still wasn't a one shot kill. It's just like the Bird Bomb rounds on shotguns along with the Compakt fire rate and damage.

        Loading editor
    • Bashihbk01 wrote:

      DT Philosopher wrote: If you get killed with one shot with the compakt logically you can say this: 

      1. The enemy somehow increased damage of the gun (ie recoil booster, armor piercing) 

      2. He is a cheater 

      Armor Piercing rounds don't increase damage. And Compakt never kills with one shot, unless you're already hurt, the enemy had a Recoil Booster, or the enemy simply hacked. A few days ago there was a guy with Explosive rounds on his Compkat! But that still wasn't a one shot kill. It's just like the Bird Bomb rounds on shotguns along with the Compakt fire rate and damage.

      I had some information that some Japanese members on this thread http://cafe.naver.jp/チーター攻撃部屋 had reports of one shot one kill with the handgun or some random weapon.  I'm still not confirmed although....(the site is in japanese)

        Loading editor
    • It might be the Black Mamba. It takes 1-2 hits to kill someone on the body and 1 on a headshot.

        Loading editor
    • It has a 1.5x multiplier on the head and 1.2x multiplier on the body and thighs. 

        Loading editor
    • ...

        Loading editor
    • And I use the Black mamba more often now, since I know all the damage ratings for all weapons.

        Loading editor
    • And did you know that the SFS CTK-12 is stronger than the E24 SASR but weaker than the X6.338?

        Loading editor
    • TheNerfNut wrote: And did you know that the SFS CTK-12 is stronger than the E24 SASR but weaker than the X6.338?

      Yeah, everyone knew that already.

        Loading editor
    • Mamba is hard to use

        Loading editor
    • Oh and by the way I heard that if you get killed by one shot that might be aimbot

        Loading editor
    • Bashihbk01 wrote:

      TheNerfNut wrote: And did you know that the SFS CTK-12 is stronger than the E24 SASR but weaker than the X6.338?

      Yeah, everyone knew that already.

      Stronger in close range that is. The CTK-12 suffers a lot at a distance, and I don't see the point of a close range sniper rifle honestly. 

        Loading editor
    • Me too sniper rifles are for taking out enemies at long distances

        Loading editor
    • Thing is, the recoil is very low on the CTK-12 and the default ammunition is so weak at long range, I think it's best used as a troll gun. 

        Loading editor
    • Anyone got a hip fire only loadout for the CTK-28?

        Loading editor
    • Thesmoovelife
      Thesmoovelife removed this reply because:
      spam
      23:48, March 23, 2016
      This reply has been removed
    • A FANDOM user
        Loading editor
Give Kudos to this message
You've given this message Kudos!
See who gave Kudos to this message
Community content is available under CC-BY-SA unless otherwise noted.