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The Zekk is a dual-wielded submachine gun featured in Modern Combat 5: Blackout.

Modern Combat 5: Blackout[]

RVK‑09   RAK‑32   RUN‑91   Prok   Tonn   Rokk   Zekk   Hans&Gret   Cas&Poll    

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| 1:Value = Zekk

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| 3:Value = Submachine Gun

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Statistics

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| 8:Label = Damage
| 8:Value = Low

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| 9:Label = Radius
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| 10:Type = Line

| 10:Label = Rate of fire
| 10:Value = Extremely high

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| 11:Label = Range
| 11:Value = Above-average

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| 12:Label = Accuracy
| 12:Value = Above-average

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| 13:Label = Handling
| 13:Value = 

| 14:Type = Line

| 14:Label = Mobility
| 14:Value = Very high

| 15:Type = Line

| 15:Label = Magazine size
| 15:Value = 35-38-40 (per weapon); 70-76-80 (combined)

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| 16:Label = Starting ammo
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| 17:Label = Max. ammo
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| 18:Label = Ammo received via pickup
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| 19:Label = Reloading
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| 20:Label = Fire mode
| 20:Value = Automatic

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| 22:Label = Max Capacity
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| 23:Label = Stealth
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Availability

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| 26:Label = Class
| 26:Value = Marauder


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| 27:Value = 7

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| 28:Label = Unlocked
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The Zekk is a T7 dual-wielded submachine gun of the Marauder class. The weapon features an extremely high rate of fire (second only to Cas&Poll) paired with above-average accuracy, a large magazine size, and a noticeably high range for its class, making it a good substitute for Cas&Poll for players who have yet to unlock the latter - it is also notable for having the highest mobility of any SMG in its class. One notable drawback, however is its inability to equip muzzle attachments. It also demonstrates noticeably high kick-back when firing, making it difficult to keep it on target when firing full auto.

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  • Extremely high rate of fire
  • Above-average accuracy
  • High range for its class
  • Large magazine size
  • Highest mobility of SMGs in its class
  • Very high recoil
  • Cannot equip muzzle attachments

Trivia[]

See also[]


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